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Korean Journal of General Education 2016;10(4):371-394.
Published online December 30, 2016.
A Study on Realizing Graphic Processes Applying Immersion Technology
Se-Kang Oh, Heon-Gook Lee
몰입기술을 활용한 영상그래픽 Processes 구현에 대한 연구
오세강, 이헌국
Abstract
Constant development in advanced digital media culture demands new kinds of convergent technology equipped with quality, creative diversity, and aesthetic taste. It is particularly more important to establish psychological factors to visualize optimized quality that can realize the five senses and practical methods of production regarding approaches. The purpose of this study is to form environment for new algorithm by realizing design processes applying immersion and human sensibility technology equipped with core competence of visual digital contents. Furthermore, it is intended to lay the foundation of personalized processes appropriate for receivers through the process of combining sensibility-arousing factors based on analysis on the production of design expressions. In particular, detailed sample cases about practical production or exposure to technological knowhow has been fairly limited up until now. By solving this problem and applying it properly, this study will contribute to developing media and contents culture industry technology that is demanded in this age.
Key Words: Immersion, attractiveness, fusion, Optimization, Visualization, Applications
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