Cha, B. J. (2022). A study of the teaching methodology on environmental humanities in the anthropocene era:Based on the application of the engaged-learning class model.
Literature and Environment, 21(2), 223-248.
https://doi.org/10.36063/asle.2022.21.2.009.
Cho, J. S., & Jeon, Y. M. (2019). A case study on effect analysis of students'engagement and learning outcomes in higher education.
The Journal of the Korea Contents Association, 19(1), 524-534.
http://dx.doi.org/10.5392/JKCA.2019.19.01.524.
Choi, S. Y. (2016). Computational thinking Instructional design framework Problem solving. The Journal of Korean Association of Computer Education, 19(1), 53-62.
[최숙영. (2016). 문제해결의 관점에서 컴퓨팅 사고력 증진을 위한 교수학습에 대한 연구. 디지털콘텐츠학회논문지, 19(1), 53-62.]..
Jun, S. J. (2017). The effect of design-oriented model (NDIS) based on computational thinking in SW education. The Journal of Korean Association of Computer Education, 20(2), 13-21.
[전수진. (2017). SW 교육에서의 컴퓨팅 사고력 기반 디자인 중심 모형(NDIS)의 효과분석. 한국컴퓨터교육학회 논문지, 20(2), 13-21.]..
Kim, J. S., Han, S. G., Kim, S. H., Jeong, S. W., Yang, J. M., Jang, U. D., & Kim, J. N. (2015). 2015 SW education teaching and learning model development study (CR 2015-35), Korean Educational Development Institute.
[김진숙, 한선관, 김수환, 정순원, 양재명, 장의덕, 김정남. (2015). 2015년 SW교육 교수학습 모형 개발 연구 수탁연구 (CR 2015-35). 한국교육개발원.].
Kim, J. Y. (2018). Learning effect analysis of blended learning in SW coding education. The Society of Convergence Knowledge, 6(1), 1-7.
[김주연. (2018). SW 코딩교육에서의 블렌디드 러닝의 학습효과 분석, 융복합지식학회논문지, 6(1), 1-7.].
Kim, W. S. (2015). Analysis of student satisfaction survey on computer practice subject by applying blended learning.
Korean Association of Information Education, 19(3), 373-384.
http://dx.doi.org/10.14352/jkaie.2015.19.3.
Koh, Y. M., & Kim, H. S. (2023). Analysis of the effectiveness of an artificial intelligence literacy education program for high school students based on NDIS model.
The Journal of Korean Association of Computer Education, 26(3), 57-66.
https://doi.org/10.32431/kace.2023.26.3.005.
Ku, J. H. (2023). Analysis of educational needs by college majors for liberal arts SW coding classes-Based on coding Projects applying PBL-.
General Education and Citizen, 7:113-138.
https://doi.org/10.47142/GEC.7.5.
구진희. (2023). 교양 SW코딩 수업을 위한 전공계열별 교육 요구도 분석 - PBL을 통한 코딩 프로젝트 수행을 중심으로-. 교양교육과시민, (7), 113-138, 10.47142/GEC.7.5]..
Nah, J. E. (2017). Software education needs analysis in liberal arts. Korean Journal of General Education, 11(3), 63-89.
[나정은. (2017), 교양교육으로서의 소프트웨어 교육 니즈 분석. 교양교육연구, 11(3), 63-89.]..
Noh, J. Y. (2023). Analysis of the effectiveness of liberal SW education focused on developing computational thinking and creative problem solving ability.
Journal of Industrial Convergence, 21(1), 123-135.
https://doi.org/10.22678/JIC.2023.21.1.123.
Park, D. H., & Seong, S. H. (2022). A study on the improvement of christian liberal arts requirement subject using engaged learning method:Focused on the class case study at S-University.
The Journal of General Education, 18:111-138.
http://dx.doi.org/10.24173/jge.2022.01.18.4.
Park, S. I., Lee, S. E., & Song, J. E. (2007). Magor factors influencing effective on/offline learninf on the blended learning in higher education. The Journal of Yeolin Education, 5(1), 17-45.
[박성익, 이상은, 송지은. (2007). 블렌디드 러닝에서 효과적 온/오프라인 학습에 영향을 미치는 요인 - 대학 강좌를 중심으로. 열린교육연구, 5(1) 17-45.]..
Sohn, N. G., & Kim, Y. H. (2020). A case study of a liberal arts course utilizing science fiction focused on learner participation.
Journal of Learner-Centered Curriculum and Instruction, 20(12), 527-554.
http://dx.doi.org/10.22251/jlcci.2020.20.12.527.
Song, O. Y., Ynag, H. S., & Han, D. I. (2018). The university SW education focused on the SW-centered University support program of Sejong university. Korean Institute of Information Scientists and Engineers, 36(11), 22-31.
[송오영, 양효식, 한동일. (2018). 대학 SW 교육 인재 양성: 세종대학교 SW중심대학 사례 중심으로. 정보과학회지, 36(11), 22-31]..
Wing, J. M. (2006). Computational thinking.
Communications of the ACM, 49(3), 33-35.