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Korean J General Edu > Volume 15(5); 2021 > Article
Korean Journal of General Education 2021;15(5):359-372.
DOI: https://doi.org/10.46392/kjge.2021.15.5.359    Published online October 31, 2021.
Effect of Taking the Liberal Arts Course ‘Creative Thinking and Problem Solving’ on the Improvement of Creative Competencies of College Students in Science and Engineering -Focusing on Comparison Before and After COVID-19
Young-Ju Hur1, Eun Sook Park2
1Professor, Namseoul University
2Professor, Namseoul University
교양교과목 ‘창의적 사고와 문제해결’ 수강이 이공계열 대학생의 창의역량 향상에 미치는 영향 -COVID-19 이전과 이후 수업의 비교를 중심으로
허영주1, 박은숙2
1남서울대학교 교수
2남서울대학교 교수
Correspondence:  Eun Sook Park,
Email: espark@nsu.ac.kr
Received: 20 September 2021   • Revised: 20 October 2021   • Accepted: 25 October 2021
This study was conducted to derive implications on how educational activities should be organized and operated for improving creative competency in online class situations by analyzing how it has changed in classes before and after COVID-19. These classes were taken by science and engineering students who took the ‘Creative Thinking and Problem Solving’ subject operated by N University. In order to achieve the goals of this study, a pre-post test related to creative competency was administered at the beginning and end of the semester to 92 students who took the face-to-face class in the second semester of 2019, and to 120 students who took the on-line class in the second semester of 2020. The research results are as follows: Creative competency was significantly improved in the face-to-face class, but not in the online class. Looking at each sub-competency of creative competency, both the challenge spirit and problem solving ability were significantly improved in the face-to-face class. Moreover, the student’s challenge spirit ability was significantly improved in the online class, but their problem solving ability was not significantly improved. These results were similar regardless of whether the instructor changed, or if the students’ grades changed. Also, the students’ gender had no bearing on these results either. Based on these research results, as well as on our educational goals and the content of the classes, the project activities involved in the ‘Creative Thinking and Problem Solving’ subject can be used in online classes in their current form. But this study suggested that strategies for improving students' problem-solving abilities need to be supplemented. Specifically, instructors should increase communication opportunities through the parallel use of the real-time remote video system, and should guide their students to become faithful to the team-based project activities through the sub-session function of the real-time remote video system. To this end, the university may consider changing two credits of two hours into two credits of three hours, or three credits of three hours. Universities also need to operate this subject in connection with extra-activities. It is also necessary for instructors to provide a support environment where students can freely meet using the real-time remote video system, and can engage in solving problems through their own initiative.
Key Words: creative competency, science and engineering students, face-to-fact, online learning, COVID-19
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